Antistasi 2.3 change log (preliminary)

From official discord server – Link – Preliminary_Antistasi_changelog_2.3

Preliminary Antistasi changelog
2.3 – not published yet

Stuff I’m pumped for and noticed in my 2 weeks of playing the game …
Changes from version 2.2.1 to 2.3 Antistasi Community EditionGeneral

  • – Aggression is now displayed better, synched correctly and actual playable. Say goodbye to steady 100 aggression.
  • – Introduced new Aggro and Warlevel system
  • Overhauled airstrikes to keep the sanity
  • – Halved the number of bombs in any given airstrike, Made the bombs used more sensible. (MK82 for HE, CBU for
    cluster, Glide bomb for napalm.
    Adapted QRFs and attacks
  • – Adapted vehicle selection for QRFs and attacks. The heavier the unit, the later it will arrive in the game. No more
    tank responces at warlevel 1.
  • – Adapted vehicle amount for QRFs and attacks. These are now heavily dependant on the aggression of the attacking
    faction. Doesn’t mean you wont get overrun sometimes.
  • – Implemented Jeroen Nots Enhanced Debug Console
  • – Fixed convoy depart timer
  • – Lootcrates can be loaded whilst being undercover
  • – Vehicle mass changes when cargo is un/-loaded

Saves

  • – Error in A3A_fnc_savePlayer
  • Fixed double-savings on global saves
  • Fixed orphaned and inaccessible saves

Objects spawn/despawn issues

  • Broken spawn distance decrease button
  • Surrendered soldiers and crates not vanishing
  • Fixed disappearing vehicles
  • Fixing outposts needing a road to spawn the truck for the crate

Leave a comment