From official discord server – Link – Preliminary_Antistasi_changelog_2.3
Preliminary Antistasi changelog
2.3 – not published yet
Stuff I’m pumped for and noticed in my 2 weeks of playing the game …
Changes from version 2.2.1 to 2.3 Antistasi Community EditionGeneral
- – Aggression is now displayed better, synched correctly and actual playable. Say goodbye to steady 100 aggression.
- – Introduced new Aggro and Warlevel system
- Overhauled airstrikes to keep the sanity
- – Halved the number of bombs in any given airstrike, Made the bombs used more sensible. (MK82 for HE, CBU for
cluster, Glide bomb for napalm.
Adapted QRFs and attacks - – Adapted vehicle selection for QRFs and attacks. The heavier the unit, the later it will arrive in the game. No more
tank responces at warlevel 1. - – Adapted vehicle amount for QRFs and attacks. These are now heavily dependant on the aggression of the attacking
faction. Doesn’t mean you wont get overrun sometimes. - – Implemented Jeroen Nots Enhanced Debug Console
- – Fixed convoy depart timer
- – Lootcrates can be loaded whilst being undercover
- – Vehicle mass changes when cargo is un/-loaded
Saves
- – Error in A3A_fnc_savePlayer
- Fixed double-savings on global saves
- Fixed orphaned and inaccessible saves
Objects spawn/despawn issues
- Broken spawn distance decrease button
- Surrendered soldiers and crates not vanishing
- Fixed disappearing vehicles
- Fixing outposts needing a road to spawn the truck for the crate