Game play wise, I’m opposed to classes like we used to have with TF/arma3/antistasi etc … don’t break game play by having players respawn to do something they already know how to do. Use money / training / equipment conflict mechanisms to encourage dependency on the squad mates.
I’m trying to think what my beef is with arma3 antistasi that makes me want something else … in order to itemize value … “New Mod” are reasons I’d help parameterize or make a new mod to plugin – otherwise there is no fix or behavioral can help circumvent. When not playing a full server or with just 5 guys on, your experience is vastly different and not enjoyable in several key ways.
- Game saves – I can’t speak to other people’s experiences – but if you have to reset everyday or risk your game saves going corrupt – there’s something wrong (probably with arma itself).
- New Mod – I am working on db extension to integrate
- The game sucks when my mates are on (or less than 4 people playing as you don’t have the resources in the field to deal with certain QRF)
- There is no fix for this – none of my mates can be replaced
- Walking too much
- Found out I can two up to two other vehicles if I respect their weight/size
- Inventory management – I don’t want to spend minutes loading a truck
- Just found out I can save loadouts to include vehicles if I am the driver (didn’t test as passenger)
- Garrison management – I don’t want to spend 15 minutes for a single garrison
- Antistasi is actually going to fix the positioning at bases
- Always missing action in transit – no one wants to walk/drive while everyone else is killing
- Maybe enable the parameter to lower damage so enemy/allied ai & us die less
- New Mod – Revise the revive timers etc – remove revive timer so always rescue
- New Mod – Release a new smoke grenade style that leaves a trail from the thrower to the target so we don’t need 40 to go heal
- Visibility through the leaves etc
- No fix
- ? – Increase AI acquiring time until they shoot you
- Maybe enable the parameter to lower damage so we die less
- New Mod – Revise the revive timers etc – remove revive timer so always rescue
- Always looking or at least have to look at each body on the low chance they have something randomly good
- Balance
- New Mod – Military vehicles make infantry useless – this is why I only played battlefield if they banned vehicles or if everyone got same access – there is no point to play otherwise
- New Mod – Money is to get atv’s / undercovers is HUGE at beginning & irrelevant at a certain point (like 20% of map captured)
- Hiring an AI squad easily makes it so you don’t need a squad, reducing the value of teammates
- New Mod – Limit your AI to two guys who have to be close
- New Mod – make it so friendly AI only garrisons
- Sniper / mg from our team can own everything before anyone gets close
- New Mod – Change enemy AI composition to include marksmen/sniper?
- Mortars are pretty vicious, never disappear & reload after a certain time period
- No more unlimited mortar
- New Mod – no auto reload?
- One guy with guided launcher can knock out 4 aircraft & makes QRF a joke
- New Mod – Increase flare deployment on vehicles or hits takes to down them
- No more unlocked launchers? (really don’t want this as with 3 guys out – we have to kill their qrf or we get swarmed by the 30 man drops)
- Static / tank mg are ridiculously good
- New Mod – Increase the spread of their shots to reduce frequency of accuracy?
- New Mod – Increase target acquisition time or make parameter
- New Mod – Increase chance to miss for all weapons or mg?
From programming side …
I’m not really interested in anything that isn’t 100% configurable …
– huge config files
– long list of missions parameters
– server config which can supersede the process
– sensible defaults for quick/easy/fun
– maybe some sort of custom difficulty or vote for more realism
– Mod / mission agnostic would be nice