Itemizing pain points in arma3 antistasi

Game play wise, I’m opposed to classes like we used to have with TF/arma3/antistasi etc … don’t break game play by having players respawn to do something they already know how to do.  Use money / training / equipment conflict mechanisms to encourage dependency on the squad mates.

I’m trying to think what my beef is with arma3 antistasi that makes me want something else … in order to itemize value … “New Mod” are reasons I’d help parameterize or make a new mod to plugin – otherwise there is no fix or behavioral can help circumvent.  When not playing a full server or with just 5 guys on, your experience is vastly different and not enjoyable in several key ways.

  • Game saves – I can’t speak to other people’s experiences – but if you have to reset everyday or risk your game saves going corrupt – there’s something wrong (probably with arma itself).
    • New Mod – I am working on db extension to integrate
  • The game sucks when my mates are on (or less than 4 people playing as you don’t have the resources in the field to deal with certain QRF)
    • There is no fix for this – none of my mates can be replaced
  • Walking too much
    • Found out I can two up to two other vehicles if I respect their weight/size
  • Inventory management – I don’t want to spend minutes loading a truck
    • Just found out I can save loadouts to include vehicles if I am the driver (didn’t test as passenger)
  • Garrison management – I don’t want to spend 15 minutes for a single garrison
    • Antistasi is actually going to fix the positioning at bases
  • Always missing action in transit – no one wants to walk/drive while everyone else is killing
    • Maybe enable the parameter to lower damage so enemy/allied ai & us die less
    • New Mod – Revise the revive timers etc – remove revive timer so always rescue
    • New Mod – Release a new smoke grenade style that leaves a trail from the thrower to the target so we don’t need 40 to go heal
  • Visibility through the leaves etc
    • No fix
    • ? – Increase AI acquiring time until they shoot you
    • Maybe enable the parameter to lower damage so we die less
    • New Mod – Revise the revive timers etc – remove revive timer so always rescue
  • Always looking or at least have to look at each body on the low chance they have something randomly good
  •  Balance
    • New Mod – Military vehicles make infantry useless – this is why I only played battlefield if they banned vehicles or if everyone got same access – there is no point to play otherwise
    • New Mod  – Money is to get atv’s / undercovers is HUGE at beginning & irrelevant at a certain point (like 20% of map captured)
    • Hiring an AI squad easily makes it so you don’t need a squad, reducing the value of teammates
      • New Mod – Limit your AI to two guys who have to be close
      • New Mod – make it so friendly AI only garrisons
    • Sniper / mg from our team can own everything before anyone gets close
      • New Mod – Change enemy AI composition to include marksmen/sniper?
    • Mortars are pretty vicious, never disappear & reload after a certain time period
      • No more unlimited mortar
      • New Mod – no auto reload?
    • One guy with guided launcher can knock out 4 aircraft & makes QRF a joke
      • New Mod – Increase flare deployment on vehicles or hits takes to down them
      • No more unlocked launchers? (really don’t want this as with 3 guys out – we have to kill their qrf or we get swarmed by the 30 man drops)
    • Static / tank mg are ridiculously good
      • New Mod – Increase the spread of their shots to reduce frequency of accuracy?
      • New Mod – Increase target acquisition time or make parameter
      • New Mod – Increase chance to miss for all weapons or mg?

From programming side …

I’m not really interested in anything that isn’t 100% configurable …

– huge config files

– long list of missions parameters

– server config which can supersede the process

– sensible defaults for quick/easy/fun

– maybe some sort of custom difficulty or vote for more realism

– Mod / mission agnostic would be nice

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